
On one hand, I understand and I fully endorse the embrace of darkness in the game, as it sets a proper atmosphere and can lead into interesting situations (if you play a sneaky character), on the other hand, I do believe that there are a few situations where you -could- get away with giving some form of illumination to showecase the more interesting and breathtaking structures and objects. Sure you do have a spell from the beginning that allows you to see in the dark, however the more interesting designs of the game are hidden behind dark rooms. Another issue of the game is its obsession with darkness. Set in the Might & Magic universe, players will. Aside from a few interesting monsters and bosses, the rest seem pretty similar even when they are supposed to be two very different things. Discover a new breed of Action-RPG game powered by an enhanced version of the Source Engine by Valve. Where the game begins to slip however, is in terms of enemy design. With a very CS:GO look about it, the skyboxes are nice, the animations are fun and the overall textures, despite obviously old, manage to create an aesthetic that keeps on even today. The graphics manage to still look rather appealing even today. From creating oil spills to light aflame, to using spikes and cliffs to kick your enemies down the game offers multiple ways to approach any and all situations.Īdd to that, the whacky nature of the Valve engine and you can have yourself a hilarious experience as you use telekinesis to kill your enemies via running away screaming while throwing various mugs, bottles and cups at the heads of your enemies. Verifying your email address also improves the security of your Ubisoft account, helps us provide you better support, and ensures you dont miss out on exclusive content, newsletters, and other special offers. The second thing that stands out is the perfect use of the environment to overcome obstacles. In order to create threads, posts, and interact with the Ubisoft forums you need to have a Ubisoft account with a verified email address. The first being the magic system, which utilizes the engine to its fullest, making every spell feel interesting, fun and easy to use. The melee fights feel intense and bloody, the ranged combat is as responsive as a Valve game could feel, but what really stands out in this game are two things. Sure it can get whacky and the platforming might be a bit tricky at times, but overall the gameplay is surprisingly responsive.

The first person view of this game is handled with some grace. Using the Valve engine can have its merits.
